Content on this page requires a newer version of Adobe Flash Player.

Get Adobe Flash player

HORSESHOE CASINO - HOME HORSESHOE CASINO - GAMES HORSESHOE CASINO - PROMOTIONS HORSESHOE CASINO - CONTACT US HORSESHOE CASINO - ABOUT US HORSESHOE CASINO - CASINO PROPERTY
HORSESHOE CASINO - HOME

Customer Reviews
More...
 
ADD YOURS COMMENTS
MAKE RESERVATION
 
Dates you are interested in staying:
 
Check in
 
Check out
BOOK ROOM
View / Cancel Reservation

Horseshoe Casino offers some of the best casino games online. Below you will find a list of all the casino games we offer in addition to a brief description of each game. Have fun and good luck!

 

How to Play Pai Gow Poker
  Out of the seven cards dealt to them, players make their best five-card and two-card poker hands to compete with the dealer's two hands. The five-card hand must be stronger than the two-card hand. A winner is declared when both of his hands beat the dealer's respective hands.
How to play Roulette
 

Players, usually up to eight, play against the House represented by the croupier also called the dealer, who spins the roulette wheel and handles the wagers and payouts. In the European roulette and French roulette version, the wheel has 37 slots representing 36 numbers and one zero. In the USA most roulette wheels have two zeros and therefore 38 slots.

Each player buys-in a different coloured chips so their bets don't get mixed up. At the end of play, if you won, you exchange back the colorued chips with cash chips. These are special chips with the value amount imprinted on them. There are several denominations in various colours. You then take these chips to the cash desk where they will give you actual cash money in exchange.

To play roulette, you place your bet or bets on numbers (any number including the zero) in the table layout or on the outside, and when everybody at the table had a chance to place their bets, the croupier starts the spin and launches the ball. Just a few moments before the ball is about to drop over the slots, the croupier says 'no more bets'. From that moment no one is allowed to place - or change - their bets until the ball drops on a slot. Only after the croupier places the dolly on the winning number on the roulette table and clears all the losing bets you can then start placing your new bets while the croupier pays the winners.

The winners are those bets that are on or around the number that comes up. Also the bets on the outside of the layout win if the winning number is represented.

How to Play Blackjack
 

The objective of the game is to beat the dealer. If your cards total higher than the dealer's cards without going over 21 you win. You are not trying to get close to 21. If your hand or the dealer's hand goes over 21 you "Bust." If you bust you automatically lose. If the dealer busts and you do not you win. The player must act first. If the player busts he loses regardless if the dealer busts or not.

Card Values
The suits of the cards have no affect on the game. Cards 2 - 10 are counted at face value without regards to their suit. All face cards have a value of ten. An ace can count as either one or eleven. A queen and a five would equal 15. An ace and a five would total either 6 or 16. A hand that does not have an ace is referred to as a Hard Hand because it has only one value. A hand that contains an ace is referred to as a Soft Hand because the value can change. If you draw to a soft hand and the three cards total a number where counting an ace as eleven puts you over 21 then the hand becomes a hard hand. Example: You are dealt an ace and a three. You have 4 or 14. If you then draw a ten you now have a hard 14 because if you count the ace as 11 you would have 25, which would bust you.

How to Play Three card
 

There are three betting circles in front of each seat. The top betting circle is labeled Pair Plus where the player puts a wager on the pair plus game. Beneath that are two circles labeled Ante and Play for the base game. The game starts with the player making a wager in the Pair Plus and or Ante circle equal to the table minimum.
After all the players have made their bets the dealer will give each player a three card hand that is dealt by the Shuffle Master machine. Play begins with the first player to the dealer’s left and continues clockwise around the table.

Ante/Play
If a player has made a bet on the Ante they must make their decision to fold or play after looking at their hand. If the player folds he forfeits their Ante wager. If the players want to continue they must make an additional bet in the Play circle equal to their Ante bet.
After all the players have made their decisions, the dealer will turn over his three card hand. The dealer needs to “qualify” with a hand of Queen or higher for play to continue. If the dealer’s hand does not contain a Queen or higher all players still active in the hand will be paid even money for their Ante wager and their bet on the Play will be returned to them.
If the dealer’s hand does qualify then their hand is compared to the player’s hand. If your hand beats the dealers hand you will be paid even money for your Ante and Play bets. If the dealer’s hand beats your hand you lose both bets. In the rare event of a tie then the player wins the hand.

The Hand Rankings
Because you are only dealt three cards the hand ranking are a little different than with traditional five card hands. This is because of the mathematical probabilities of making certain hands. The hands are ranked for the highest to the lowest as follows:

Straight Flush. Three cards of the same suit in sequence. Example 6-7-8 of spades.
Three of a Kind. Three cards of equal rank.
Straight. Three cards in sequence of mixed suits.
Flush. Three cards of the same suit.
Pair. Two cards of equal rank.
High Card. The highest card in your hand.

Ante Bonus
There is a bonus payout on the Ante bet for certain hands and the bonus does not require an additional wager. If you have a straight, three-of-a-kind or straight flush, you will be paid a bonus whether you beat the dealer or not. The bonus payout is paid based on the pay table posted at the table. The payout schedule for the Ante Bonus varies from casino to casino but not by much. For a straight flush you will be paid 5 to 1 or 4 to 1. For three of a kind you will be paid 4 to 1 or 3 to 1. For a straight you receive 1 to 1 for your Ante bet.
The pay out structure for the Ante Bonus affects the overall house edge on the Ante/Play portion of the game. A payout of 5 -4 -1 has a house edge of about 3.4 percent. While the payout of 4 - 3- 1 has a house edge of 6.8 percent.

Strategy
The strategy for Ante portion of Three Card Poke is very simple. You should fold if you have a hand lower than Queen – 6 -4 and you should continue and make the Play bet if you hand is higher.
To determine if your hand is better than Q-6-4 start with your first highest card and compare it to the Queen, if it is higher you play. You ignore the other two cards. If your first card is a Queen and your second card is higher than 6 you would still play regardless of the ranking of your third card. If it is lower than 6 you don’t play.

Pair Plus
The Pair Plus wager is based only on whether your three card hand has a Pair or higher. It doesn’t matter if the dealer qualifies or even beats you if you have a bet on the Ante Game. If your hand has a pair or better you win. If it does not have at least a pair you will lose. On average you will be dealt a pair or better about 25 percent of the time.
The Pair Plus wager is paid based on the pay table established by the casino where you are playing. Some of the common pay tables along with their house edge are listed below.

Easy and Fun
Much of the popularity of Three Card Poker comes from the simplicity of the game. Since you are not playing against the other players a camaraderie can develop amongst the players as they root and cheer for each other to beat the dealer.

How to Play Craps
 

The basics
Casino Craps (or Bank Craps), a dice game, is one of the most exciting casino games. It is common to hear yelling and shouting at a craps table. It is played on a purpose-built table and two dice are used. The dice are made after very strict standards and are routinely inspected for any damage. As a matter of course, the dice are replaced with new ones after about eight hours of use, and casinos have implemented rules in the way a player handles them.

The player must handle the dice with one hand only when throwing and the dice must hit the walls on the opposite end of the table. In the event that one or both dice are thrown off the table, they must be inspected (usually by the stickman) before putting them back into play.

The craps table can accommodate up to about 20 players, who each get a round of throws or at 'shooting' the dice. If you don't want to throw the dice, you can bet on the thrower. Several types of bets can be made on the table action. The casino crew consist of a stickman, boxman and two dealers.

The first roll of the dice in a betting round is called the Come Out roll - a new game in Craps begins with the Come Out roll. A Come Out roll can be made only when the previous shooter fails to make a winning roll, that is, fails to make the Point or seven out.

A new game then begins with a new shooter. If the current shooter does make his Point, the dice are returned to him and he then begins the new Come Out roll. This is a continuation of that shooter's roll, although technically, the Come Out roll identifies a new game about to begin.

When the shooter fails to make his or her Point, the dice are then offered to the next player for a new Come Out roll and the game continues in the same manner. The new shooter will be the person directly next to the left of the previous shooter - so the game moves in a clockwise fashion around the craps table.

The dice are rolled across the craps table layout. The layout is divided into three areas - two side areas separated by a center one. Each side area is the mirror reflection of the other and contains the following: Pass and Don't Pass line bets, Come and Don't Come bets, Odds bet, Place bets and Field bets. The center area is shared by both side areas and contains the Proposition bets.

Pass bets win when the come out roll is 7 or 11, while pass bets lose when the come out roll is 2, 3, or 12. Don't bets lose when the come out roll is 7 or 11, and don't bets win when the come out roll is 2 or 3. Don't bets tie when the come out roll is 12 (2 in some casinos; the 'Bar' roll on the layout indicates which roll is treated as a tie).

Below is a list of the various bets you can make at craps.

Pass Line Bet - You win if the first roll is a natural (7, 11) and lose if it is craps (2, 3, 12). If a point is rolled (4, 5, 6, 8, 9, 10) it must be repeated before a 7 is thrown in order to win. If 7 is rolled before the point you lose.

Odds on Pass Line Bet - After a point is rolled you can make this additional bet by taking odds. There are different payoffs for each point. A point of 4 or 10 will pay you 2:1; 5 or 9 pays 3:2; 6 or 8 pays 6:5. You only win if the point is rolled again before a 7.
Come Bet - It has the same rules as the Pass Line bet. The difference consists in the fact you can make this bet only after the point on the pass line has been determined. After you place your bet the first dice roll will set the come point. You win if it is a natural (7, 11) and lose if it is craps (2, 3, 12). Other rolls will make you a winner if the come point is repeated before a 7 is rolled. If a 7 is rolled first you lose.

Odds on Come Bet - Exactly the same thing as the Odds on Pass Line bet except you take odds on the Come bet not the Pass Line bet.

Don't Pass Line Bet - This is the reversed Pass Line bet. If the first roll of a dice is a natural (7, 11) you lose and if it is a 2 or a 3 you win. A dice roll of 12 means you have a tie or push with the casino. If the roll is a point (4, 5, 6, 8, 9, 10) a 7 must come out before that point is repeated to make you a winner. If the point is rolled again before the 7 you lose.

Don't Come Bet - The reversed Come Bet. After the come point has been established you win if it is a 2 or 3 and lose for 7 or 11. 12 is a tie and other dice rolls will make you win only if a 7 appears before them on the following throws.

Place Bets - This bet works only after the point has been determined. You can bet on a dice roll of 4, 5, 6, 8, 9 and 10. You win if the number you placed your bet on is rolled before a 7. Otherwise you lose. The Place Bets payoffs are different depending on the number you bet on. 4 or 10 will pay 9:5; 5 or 9 pays 7:5, and 6 or 8 pays 7:6. You can cancel this bet anytime you want to.

Field Bets - These bets are for one dice roll only. If a 2, 3, 4, 9, 10, 11, 12 is rolled you win. A 5, 6, 7 and 8 make you lose. Field Bets have the following different payoffs: 2 pays double (2:1) while 12 pays 3:1. Other winning dice rolls pays even (1:1).

Big Six, Big Eight Bets - Placed at any roll of dice these bets win if a 6 or 8 comes out before a 7 is rolled. Big Six and Big Eight are even bets and are paid at 1:1.

Proposition Bets - These bets can be made at any time and, except for the hardways, they are all one roll bets:

  • Any Craps: Wins if a 2, 3 or 12 is thrown. Payoff 8:1
  • Any Seven: Wins if a 7 is rolled. Payoff 5:1
  • Eleven: Wins if a 11 is thrown. Payoff 16:1
  • Ace Duece: Wins if a 3 is rolled. Payoff 16:1
  • Aces or Boxcars: Wins if a 2 or 12 is thrown. Payoff 30:1
  • Horn Bet: it acts as the bets on 2, 3, 11 and 12 all at once. Wins if one of these numbers is rolled. Payoff is determined according to the number rolled. The other three bets are lost.
  • Hardways: The bet on a hardway number wins if it's thrown hard (sum of pairs: 1-1, 3-3, 4-4...) before it's rolled easy and a 7 is thrown. Payoffs: Hard 4 and 10, 8:1; Hard 6 and 8, 10:1

House advantage
2 - 17%

Great gambling site
Use the "Main Menu" on the right margin to explore this site. This is a comprehensive great gambling site with advice on winning, how to gamble, betting strategy, listing the best online casinos and world land-based casinos directory.

Topics covered include game summary, rules, how to play, how to win, game strategy, betting systems, gambling tips, on: Blackjack, Roulette, Poker classic and variants such as Texas Hold'em poker, Craps/Dice, Slots and Videopoker, Baccarat, Keno, Lottery, Powerball, Bingo, Sports betting, Horse racing and Greyhound racing.

This is the gambling website with lots of information and resources as well as helpful advice and frequent updates thanks to your helpful feedback.

How to play Caribbean Stud
 

Caribbean Stud is played on a blackjack-sized table. The game is based on poker and you should know the ranking of hands. You are playing against the dealer and your hand must beat the dealer's hand. You do not have to worry about beating the other player's hands.

The game starts with each player making an ante bet equal to the table minimum. This is placed in the circle marked "ante" in front of the player. At this time the player also has the option of making an additional dollar side bet for the bonus jackpot.

An automatic shuffler deals the cards and each player receives a hand with five cards face down. The dealer's hand has four cards down and one card up.
Players look at their cards and decide to fold and forfeit their ante bet or call by making an additional bet, which is twice the size of the ante. If you are playing at a five-dollar table your ante bet would be five dollars and your call bet would be ten dollars.

After the players have bet or folded, the dealer's hand is turned over. The dealer must qualify by having a hand with Ace-King or better. If the dealer does not qualify the players are paid even money for their original ante bet and the second call bet is a push, which means it, does not win or lose.

If your hand beats the dealer you will be paid even money for your ante bet and your call bet will be paid according to the following pay table.

One Pair or less: 1 to 1
Two Pairs: 2 to 1
Three of a Kind: 3 to 1
Straight: 4 to 1
Flush: 5 to 1
Full House: 7 to 1
Four of a Kind: 20 to 1
Straight Flush: 50 to 1
Three Card Poker.

The game is played with a single deck of 52 cards. Three Card Poker is actually two games in one. There is the Play/Ante game where you are playing against the dealer to see who has the highest hand. There is also the Pair Plus game where you are wagering on whether or not you will be dealt a pair or better. In most casinos you can bet on either of the games but some casinos require you to make an Ante Bet in order to bet the Pair Plus portion of the game.

The Play
There are three betting circles in front of each seat. The top betting circle is labeled Pair Plus where the player puts a wager on the pair plus game. Beneath that are two circles labeled Ante and Play for the base game. The game starts with the player making a wager in the Pair Plus and or Ante circle equal to the table minimum.

After all the players have made their bets the dealer will give each player a three card hand that is dealt by the Shuffle Master machine. Play begins with the first player to the dealer’s left and continues clockwise around the table.

Ante/Play
If a player has made a bet on the Ante they must make their decision to fold or play after looking at their hand. If the player folds he forfeits their Ante wager. If the players want to continue they must make an additional bet in the Play circle equal to their Ante bet.

After all the players have made their decisions, the dealer will turn over his three card hand. The dealer needs to “qualify” with a hand of Queen or higher for play to continue. If the dealer’s hand does not contain a Queen or higher all players still active in the hand will be paid even money for their Ante wager and their bet on the Play will be returned to them.

If the dealer’s hand does qualify then their hand is compared to the player’s hand. If your hand beats the dealers hand you will be paid even money for your Ante and Play bets. If the dealer’s hand beats your hand you lose both bets. In the rare event of a tie then the player wins the hand.

The Hand Rankings
Because you are only dealt three cards the hand ranking are a little different than with traditional five card hands. This is because of the mathematical probabilities of making certain hands. The hands are ranked for the highest to the lowest as follows:

Straight Flush. Three cards of the same suit in sequence. Example 6-7-8 of spades.
Three of a Kind. Three cards of equal rank.
Straight. Three cards in sequence of mixed suits.
Flush. Three cards of the same suit.
Pair. Two cards of equal rank.
High Card. The highest card in your hand.

Ante Bonus
There is a bonus payout on the Ante bet for certain hands and the bonus does not require an additional wager. If you have a straight, three-of-a-kind or straight flush, you will be paid a bonus whether you beat the dealer or not. The bonus payout is paid based on the pay table posted at the table. The payout schedule for the Ante Bonus varies from casino to casino but not by much. For a straight flush you will be paid 5 to 1 or 4 to 1. For three of a kind you will be paid 4 to 1 or 3 to 1. For a straight you receive 1 to 1 for your Ante bet.

The pay out structure for the Ante Bonus affects the overall house edge on the Ante/Play portion of the game. A payout of 5 -4 -1 has a house edge of about 3.4 percent. While the payout of 4 - 3- 1 has a house edge of 6.8 percent.

Strategy
The strategy for Ante portion of Three Card Poke is very simple. You should fold if you have a hand lower than Queen – 6 -4 and you should continue and make the Play bet if you hand is higher.

To determine if your hand is better than Q-6-4 start with your first highest card and compare it to the Queen, if it is higher you play. You ignore the other two cards. If your first card is a Queen and your second card is higher than 6 you would still play regardless of the ranking of your third card. If it is lower than 6 you don’t play.

Pair Plus
The Pair Plus wager is based only on whether your three card hand has a Pair or higher. It doesn’t matter if the dealer qualifies or even beats you if you have a bet on the Ante Game.

If your hand has a pair or better you win. If it does not have at least a pair you will lose. On average you will be dealt a pair or better about 25 percent of the time.

The Pair Plus wager is paid based on the pay table established by the casino where you are playing. Some of the common pay tables along with their house edge are listed below.

Easy and Fun
Much of the popularity of Three Card Poker comes from the simplicity of the game. Since you are not playing against the other players a camaraderie can develop amongst the players as they root and cheer for each other to beat the dealer.

How to Play Slot Machines
 

In the not-too-distant past, slot-machine players were the second-class citizens of casino customers. Jackpots were small, payout percentages were horrendous, and slot players just weren't eligible for the kind of complimentary bonuses -- free rooms, shows, meals -- commonly given to table players. But in the last few decades the face of the casino industry has changed. Nowadays more than 70 percent of casino revenues comes from slot machines, and in many jurisdictions, that figure tops 80 percent.

About 80 percent of first-time visitors to casinos head for the slots. It's easy -- just drop coins into the slot and push the button or pull the handle. Newcomers can find the personal interaction with dealers or other players at the tables intimidating -- slot players avoid that. And besides, the biggest, most lifestyle-changing jackpots in the casino are offered on the slots

The following article will tell you everything you need to know about slots, from the basics to various strategies. We'll start at square one, with a primer on how playing slot machines works.

How to Play
The most popular slots are penny and nickel video games along with quarter and dollar reel-spinning games, though there are video games in 2-cent, 10-cent, quarter, and dollar denominations and reel spinners up to $100. Most reel spinners take up to two or three coins at a time while video slots can take 45, 90, and even 500 credits at a time.

Nearly all slot machines are fitted with currency acceptors -- slide a bill into the slot, and the equivalent amount of credits is displayed on a meter. On reel-spinning slots, push a button marked "play one credit" until you've reached the number of coins you wish to play. Then hit the "spin reels" button, or pull the handle on those few slots that still have handles, or hit a button marked "play max credits," which will play the maximum coins allowed on that machine.

On video slots, push one button for the number of paylines you want to activate, and a second button for the number of credits wagered per line. One common configuration has nine paylines on which you can bet 1 to 5 credits. Video slots are also available with 5, 15, 20, 25, even 50 paylines, accepting up to 25 coins per line.

Many reel-spinning machines have a single payout line painted across the center of the glass in front of the reels. Others have three payout lines, even five payout lines, each corresponding to a coin played. The symbols that stop on a payout line determine whether a player wins. A common set of symbols might be cherries, bars, double bars (two bars stacked atop one another), triple bars, and sevens.

A single cherry on the payout line, for example, might pay back two coins; the player might get 10 coins for three of any bars (a mixture of bars, double bars, and triple bars), 30 for three single bars, 60 for three double bars, 120 for three triple bars, and the jackpot for three sevens. However, many of the stops on each reel will be blanks, and a combination that includes blanks pays nothing. Likewise, a seven is not any bar, so a combination such as bar-seven-double bar pays nothing.

Video slots typically have representations of five reels spinning on a video screen. Paylines not only run straight across the reels but also run in V's, upside down V's, and zigs and zags across the screen. Nearly all have at least five paylines, and most have more -- up to 50 lines by the mid-2000s.

In addition, video slots usually feature bonus rounds and "scatter pays." Designated symbols trigger a scatter pay if two, three, or more of them appear on the screen, even if they're not on the same payline.

Similarly, special symbols will trigger a bonus event. The bonus may take the form of a number of free spins, or the player may be presented with a "second screen" bonus. An example of a second screen bonus comes in the long-popular WMS Gaming Slot "Jackpot Party." If three Party noisemakers appear on the video reels, the reels are replaced on the screen with a grid of packages in gift wrapping. The player touches the screen to open a package and collects a bonus payout. He or she may keep touching packages for more bonuses until one package finally reveals a "pooper," which ends the round. The popularity of such bonus rounds is why video slots have become the fastest growing casino game of the last decade.

When you hit a winning combination, winnings will be added to the credit meter. If you wish to collect the coins showing on the meter, hit the button marked "Cash Out," and on most machines, a bar-coded ticket will be printed out that can be redeemed for cash. In a few older machines, coins still drop into a tray.

Etiquette
Many slot players pump money into two or more adjacent machines at a time, but if the casino is crowded and others are having difficulty finding places to play, limit yourself to one machine. As a practical matter, even in a light crowd, it's wise not to play more machines than you can watch over easily. Play too many and you could find yourself in the situation faced by the woman who was working up and down a row of six slots. She was dropping coins into machine number six while number one, on the aisle, was paying a jackpot. There was nothing she could do as a passerby scooped a handful of coins out of the first tray.

Sometimes players taking a break for the rest room will tip a chair against the machine, leave a coat on the chair, or leave some other sign that they'll be back. Take heed of these signs. A nasty confrontation could follow if you play a machine that has already been thus staked out.

Payouts
Payout percentages have risen since the casinos figured out it's more profitable to hold 5 percent of a dollar than 8 percent of a quarter or 10 percent of a nickel. In most of the country, slot players can figure on about a 93 percent payout percentage, though payouts in Nevada run higher. Las Vegas casinos usually offer the highest average payouts of all -- better than 95 percent. Keep in mind that these are long-term averages that will hold up over a sample of 100,000 to 300,000 pulls.

In the short term, anything can happen. It's not unusual to go 20 or 50 or more pulls without a single payout on a reel-spinning slot, though payouts are more frequent on video slots. Nor is it unusual for a machine to pay back 150 percent or more for several dozen pulls. But in the long run, the programmed percentages will hold up.

The change in slots has come in the computer age, with the development of the microprocessor. Earlier slot machines were mechanical, and if you knew the number of stops -- symbols or blank spaces that could stop on the payout line--on each reel, you could calculate the odds on hitting the top jackpot. If a machine had three reels, each with ten stops, and one symbol on each reel was for the jackpot, then three jackpot symbols would line up, on the average, once every 10310310 pulls, or 1,000 pulls.

On those machines, the big payoffs were $50 or $100--nothing like the big numbers slot players expect today. On systems that electronically link machines in several casinos, progressive jackpots reach millions of dollars.

The microprocessors driving today's machines are programmed with random-number generators that govern winning combinations. It no longer matters how many stops are on each reel. If we fitted that old three-reel, ten-stop machine with a microprocessor, we could put ten jackpot symbols on the first reel, ten on the second, and nine on the third, and still program the random-number generator so that three jackpot symbols lined up only once every 1,000 times, or 10,000 times. And on video slots, reel strips can be programmed to be as long as needed to make the odds of the game hit at a desired percentage. They are not constrained by a physical reel.

Each possible combination is assigned a number, or numbers. When the random-number generator receives a signal -- anything from a coin being dropped in to the handle being pulled -- it sets a number, and the reels stop on the corresponding combination.

Between signals, the random-number generator operates continuously, running through dozens of numbers per second. This has two practical effects for slot players. First, if you leave a machine, then see someone else hit a jackpot shortly thereafter, don't fret. To hit the same jackpot, you would have needed the same split-second timing as the winner. The odds are overwhelming that if you had stayed at the machine, you would not have hit the same combination.

Second, because the combinations are random, or as close to random as is possible to set the program, the odds of hitting any particular combination are the same on every pull. If a machine is programmed to pay out its top jackpot, on the average, once every 10,000 pulls, your chances of hitting it are one in 10,000 on any given pull. If you've been standing there for days and have played 10,000 times, the odds on the next pull will still be one in 10,000. Those odds are long-term averages. In the short term, the machine could go 100,000 pulls without letting loose of the big one, or it could pay it out twice in a row.

So, is there a way to ensure that you hit it big on a slot machine? Not really, but despite the overriding elements of chance, there are some strategies you can employ. We'll cover these in the next section.

Slot Machine Strategies
Slots are the easiest games in the casino to play -- spin the reels and take your chances. Players have no control over what combinations will show up or when a jackpot will hit. There is no way to tell when a machine will be hot or cold. Still, there are some pitfalls. It's important to read the glass and learn what type of machine it is. The three major types of reel-spinning slots are the multiplier, the buy-a-pay, and the progressive.

The multiplier. On a multiplier, payoffs are proportionate for each coin played--except, usually, for the top jackpot. If the machine accepts up to three coins at a time, and if you play one coin, three bars pay back ten. Three bars will pay back 20 for two coins and 30 for three coins. However, three sevens might pay 500 for one coin and 1,000 for two, but jump to 10,000 when all three coins are played. Read the glass to find out if that's the case before playing less than the maximum coins on this type of machine.

The buy-a-pay. Never play less than the maximum on a buy-a-pay, on which each coin "buys" a set of symbols or a payout line. The first coin in might allow the player to win only on cherry combination, while the second coin activates the bar payouts, and the third coin activates the sevens. Woe is the player who hits three jackpot symbols on a buy-a-pay with only one coin played--the player gets nothing back. A variation is the machine with multiple payout lines, each activated by a separate coin. All symbols are active with each coin, but if a winning combination lines up on the third-coin payout line with only one or two coins played, the payoff is zero.

The progressive. You also have no reason to play less than maximum coins on a progressive machine. A player who eventually lines up the jackpot symbols gets a percentage of each coin played. The first progressive machines were self-contained--the jackpot was determined by how much that particular machine had been played since the last big hit. Today most progressives are linked electronically to other machines, with all coins played in the linked machines adding to a common jackpot.

These jackpots can be enormous -- the record is $39,710,826.26, a $1 progressive at a Las Vegas casino. The tradeoff is that frequency and size of other payouts are usually smaller. And you can't win the big jackpot without playing maximum coins.

If you must play fewer than maximum coins, look for a multiplier in which the final-coin jump in the top jackpot is fairly small. Better yet, choose a machine that allows you to stay within your budget while playing maximum coins. If your budget won't allow you to play maximum coins on a $1 machine, move to a quarter machine. If you're not comfortable playing three quarters at a time, move to a two-quarter machine. If you can't play two quarters at a time, play a nickel machine.

With so many paylines and the possibility of betting multiple coins per line, video slots are different. Some penny slots with 20 paylines take up to 25 coins per line. That's a $5 maximum bet -- a pretty penny indeed! Most players bet less than the max on video slots but are sure to cover all the paylines, even if betting only one coin per line. You want to be sure to be eligible for the bonus rounds that give video slots most of their fun. Some progressive jackpots require max coins bets, and some don't. If a max-coins bet is required to be eligible for the jackpot and you're not prepared to roll that high, find a different machine.

Money Management
Managing your money wisely is the most important part of playing any casino game, and also the most difficult part of playing the slots. Even on quarter machines, the amount of money involved runs up quickly. A dedicated slot player on a machine that plays off credits can easily get in 600 pulls an hour. At two quarters at a time, that means wagering $300 per hour -- the same amount a $5 blackjack player risks at an average table speed of 60 hands per hour.

Most of that money is recycled from smaller payouts--at a casino returning 93 percent on quarter slots, the expected average loss for $300 in play is $21. Still, you will come out ahead more often if you pocket some of those smaller payouts and don't continually put everything you get back into the machine.

One method for managing money is to divide your slot bankroll for the day into smaller-session bankrolls. If, for example, you've taken $100 on a two-and-a-half-hour riverboat cruise, allot $20 for each half-hour. Select a quarter machine -- dollar machines could devastate a $100 bankroll in minutes -- and play the $20 through once. If you've received more than $20 in payouts, pocket the excess and play with the original $20. At the end of one half-hour, pocket whatever is left and start a new session with the next $20.

If at any point the original $20 for that session is depleted, that session is over. Finish that half-hour with a walk, or a snack, or a drink until it is time for a new session. Do not dip back into money you've already pocketed.

That may seem rigid, but players who do not use a money management technique all too frequently keep pumping money into the machine until they've lost their entire bankroll. The percentages guarantee that the casino will be the winner in the long run, but lock up a portion of the money as you go along, and you'll walk out of the casino with cash on hand more frequently.

That is changing in new server-based slots that have started to appear in casinos. Operators will be able to change payback percentages at the click of a mouse, but they still must have regulatory approval to do so.

There is a lot more to slot machines than meets the eye. But if you learn the ins and outs of playing them, you can use some strategies that just might help you hit the jackpot.

How to play Texas Holdem
 

Many people have watched Texas Holdem tournaments on television and it looks easy to play. However before you race down to the casino and sign up for a high stakes tournament you need to learn the basics of the game and get some playing experience in low limit games. The matches you see on television are No Limit Texas Hold’em games. That means that at any time a player can bet all of his chips. This is a great format for tournaments but as a beginning player you will want to first learn to play Limit Texas Hold’em. Limit games have structured betting rounds and you are limited to the amount of money you can bet during each round. More precisely you will want to play Low Limit Texas Hold’em as you learn the game. Some of the low limit games you will find in the cardroom are have a betting structure of $2/4, $3/6 $4/8. After you gain experience you can move up the higher limits or No Limit if you desire, but you must learn to walk before you can run. Let me explain the game and then give you some winning tips to get started.
How to Play.

Texas Hold’em is a deceptively simple game to learn but a harder game to master. Each player is dealt two personal cards and then five community cards are turned up on the board. You make the best five card hand using any combination of the seven cards. For this example we will use a low limit structure of $2/4. There are four betting rounds and the first two have a limit of $2 and the last two rounds have a limit of $4. You must bet or raise only the amount of the limit for that round.

The Start
To start a new hand, two "Blind" bets are put up or "Posted." The player immediately to the left of the dealer puts up or "posts" the small blind which half the minimum bet one dollar. The player to the left of the small blind posts the big blind which is equal to the minimum bet which is two dollars for this game. The rest of the players do not put up any money to start the hand. Because the deal rotates around the table, each player will eventually act as the big blind, small blind and dealer.

The Opening
Each player is dealt two cards face down with the player on the small blind receiving the first card and the player with the dealer button getting the last card. The first betting round begins with the player to the left of the big blind either putting in two dollars to "Call" the blind bet, or putting in four dollars to "raise" the big blind or folding his hand. The betting goes around the table in order until it reaches the player who posted the small blind. That player can call the bet by putting in one dollar since a dollar blind was already posted. The last person to act is the big blind. If no one has raised, the dealer will ask if they would like the option. This means the big blind has the option to raise or just "check." By checking the player does not put in any more money. A rookie mistake sometimes occurs here. Because the blind is a live bet live, the player with the big blind has already put his bet in. I have seen some players throw their cards in not realizing that they are already in the hand. Another rookie mistake is betting or folding your cards when it is not your turn. You must wait before you act.

The Flop
After the first betting round is completed, three cards are dealt and turned face up in the middle of the table. This is known as the "Flop." These are community cards used by all the players. Another betting round begins with the first active player to the left of the dealer button. The bet for this round is again two dollars.

The Turn
When the betting round after the flop is completed, the dealer turns a fourth card face up in the middle of the table. This is called the "Turn." The bet after the turn is now four dollars and begins again with the first active player to the left of the dealer.

The River
Following the betting round for the turn, the dealer will turn a fifth and final card face up. This is called the "river," and the final betting round begins with four dollars being the minimum bet.

The Showdown
To determine the winner, the players may use any combination of their two hole cards and the five cards on the "Board" (Table) to form the highest five-card hand. In some rare cases the best hand will be the five cards on board. Don’t count on this happening too often. In that case the active players will split the pot. A sixth card is never used to break a tie.

Before the Flop:
Starting Hands:
Position, Patience and Power are the key to winning in Texas Hold’em. The most important decision you will make is choosing to play a starting hand. The biggest mistake a player makes is playing too many hands. Being aware of your Position in relationhip to the dealer is important in Texas Hold’em. You need a stronger hand to act from early position because you have more players acting after you who may raise or re-raise the pot. It is important that you are Patient and wait for Powerful starting hands to play from the correct position.
The player to the left of the big blind acts first before the flop. He along with the other two players to his left are in early position. The next three players are middle position and the ones after that are in late position. The blinds act last before the flop and first after it. Here are some guidelines for stating hands that I recommend you play when you are starting out. They are fairly tight but will give you a good foundation to work with until you learn a little more about the game.

In Early position
Raise with A-A, K-K and A-Ks from any position. (s denotes suited cards) Call with A-K, A-Qs, K-Qs and Q-Q J-J, T-T and fold everything else.

In Middle position
Call with, 9-9, 8-8, A-Js, A-Ts, Q-Js, A-Q, K-Q

In Late position
Call with A-Xs, K-Ts, Q-Ts, J-Ts, A-J, A-T and small pairs. (note x denotes any card) It takes a stronger hand to call a raise than it does to make with one, If there is a raise before it is your turn to act you should fold. Why put in two bets with marginal hands?

Note:
Many players will play any two suited cards from any position and they will play an Ace with any small kicker. These hands are losers in the long run and you should avoid getting into the habit of playing them. They are traps that will cost you money.

The Blinds
Once you post your blind the money no longer belongs to you. Many players feel they must defend their blinds by calling all raises even with marginal hands. Don’t waste additional money on marginal hands. Also, don’t automatically call with the small blind if you have nothing. Saving a half bet will pay for your next small blind.

The Flop
Deciding whether to continue playing after seeing the flop will be your second biggest decision. It can also be one of the most costly decisions if you continue after the flop with an inferior hand. It is said that the flop defines your hand. That is because after the flop your hand will be 71 percent complete. Where does this figure come from? Assuming you play your hand out to the end, it will consist of seven cards. After the flop you have seen five cards or 5/7 of the final hand, which is equal to 71 percent. With this much of your hand completed you should have enough information to determine whether to continue. Poker Author Shane Smith coined the phrase “Fit or Fold. If the flop does not fit your hand by giving you top pair, or better or a straight or flush draw, then you should fold if there is a bet in front of you. If you played a small pair from late position and you do not flop a third one to make a set you should throw the pair away if there is a bet.

The Turn
If you think you have the best hand after seeing the Turn card and are first to act, then go ahead and bet. Many players will try to get fancy and attempt to check raise in this position. If the other players also check, you have lost a bet or two. In low limit games the straight forward approach is usually the best as there are plenty of players who will call you. Make them pay. Why give them a free card if you don’t have to.
If another player raises on the turn and you hold only one pair you are more than likely beaten and should fold.
If you get to the Turn and you hold only two unsuited overcards (two cards higher that any cards on the board) with no flush or straight draws, then you should fold if there is a bet in front of you. Too much money is lost by players who hope to catch a miracle card on the river. The best hand you can make with two unsuited overcards is a pair which will probably lose anyways.

The River
If you have been playing properly you will not see the river card unless you have a strong hand that is a favorite to win or you have a draw to a winning hand. Once the river card is turned over, you know exactly what you have. If you were drawing to a hand, you know whether you were successful or not. Obviously if you do not make your hand you will fold.
As with the Turn you should bet your hand if you are first to act. If you bet and the other player folds then they more than likely would have just checked if you had checked in an attempt to check raise.
When you get to the river there are two mistakes that you can make. One is to call a losing bet, which will cost you the price of a bet. The other is to fold your hand, which will cost you all the money in the pot. Obviously folding your hand will be a far more costly mistake then merely calling a bet. If there is a slight chance you may have the winning hand you should call. I’m not advocating calling with nothing but you should call if there is a chance to win.

------------------------ Reading The Board ------------------------

Your ability to read the board will help make you a winning player and it is not hard to learn. Since Texas Hold’em is played with community cards turned up for all to see, you can easily determine the best possible hand that can be made from the board cards and two unseen cards. It is extremely important that you learn determine how your hand stacks up against the other possible hands that your opponents may hold. Two situations should send up a red flag when you see them.

If there are three suited cards on the board someone can make a flush. If a player raises when the third suited card is turned over you should be wary of continuing. If there is a pair on the board a player can make four of a kind or a full house.

Pay Attention
When you are not involved in a hand you should still pay attention to the game. You can gain valuable information about your opponents simply by observing what hands they play. It’s easy to determine the players who plays and suited cards, or single aces by watching the hands they turn over at the end. That brings me to one final tip.

NEVER SHOW YOUR HAND if you don’t have to. If you win the pot because everyone else folded you are under no obligation to show your cards. You don’t want to give away any information about yourself if you don’t have to And player who turn over their cards when they don’t have to are doing just that.

Continuing Education
It is impossible to learn to play expert Hold’em by reading this short article. However I hope that a few of the tips will help you improve your game if you already play or get you started on the right track if you are just starting out. Learning to play winning Texas Hold’em requires reading and studying. If you read just one book about the game you will be ahead of about 80 percent of the other payers at the table. Spending the money for a good poker book is a lot cheaper than trying to get your education at the tables in a live game.

 

Contact Horseshoe Casino in Costa Rica at:

Toll Free 24 Hours: (866) 535-7463
Local Costa Rica: (506) 2233-4383

Email: customerservice@horseshoecr.com

 

Home | Casino Games | Promotions | Contact Us | About Us | Casino Property | Practice Online | Casino Partners & Reservations Terms & Conditions | Privacy Policy | GALLERY

© Copyright 2010 HorseShoecr.com. All rights reserved.
Designated trademarks and brands are the property of their respective owners.
Use of this website constitutes acceptance of the HorseShoecr.com User Agreement and Privacy Policy.
 
[Un Proyecto de
Sirioscr.net
SiriosCR.Net®]